Crafting high-quality gameplay powered by Unreal Engine
Hi, I’m Sohail Shaikh, a passionate and skilled Game Developer with 1.5 years of experience working
in
Unreal Engine 5, specializing in both Blueprint scripting and C++ programming. I hold a Bachelor’s
degree in Computer Science with a strong academic record (GPA: 8.91) and over 4 years of coding
experience, which gives me a deep understanding of software development principles and game logic.
I’m driven by a love for building engaging, interactive, and technically sound game experiences.
From
gameplay mechanics and UI systems to performance optimization and debugging, I focus on delivering
polished, efficient, and immersive experiences. I take pride in writing clean, modular code and
continuously expanding my knowledge of game engine architecture and development workflows.
Currently, I’m focused on improving my skills in advanced Unreal Engine systems, including
animation,
AI, and multiplayer features. I’m always eager to take on new challenges, work with passionate
teams,
and contribute to meaningful, creative projects in the game industry.
Let’s connect and create something amazing!
Zero Hour is a tactical FPS where you play as an elite operative on a stealth mission to rescue hostages from a terrorist-controlled building. Eliminate enemies quietly, then survive intense combat as a bomb countdown begins. With smart AI, realistic weapons, interactive environments, and dynamic cinematics, Zero Hour blends strategy, urgency, and immersive storytelling into one thrilling experience.
Mad Wheels is a casual driving game where you navigate safely through a city full of reckless drivers. With 5 unique modes and 4 distinct cars, every drive is a new challenge on the road!
My first unreal game 2D platformer where you have 2 modes: one endless and one normal challenging mode with 3 levels. It includes controller support, haptic feedback, and a tutorial level to understand the controls.
Boundary Bashers is a skill-based mobile cricket game where you control the batsman. Players use a slider to adjust their position and then swipe (straight, left, or right) to hit the ball. The game emphasizes precision, timing, and reflexes over simple tapping, offering a more challenging and interactive experience for cricket fans.
My First 3D 'Zombie Apocalypse,' a endless runner game in UE5 with diverse environments, power-ups, and customizable characters. Implemented mechanics like zombie attacks, coin collection, health regeneration, and a high-score system
Developed an Unreal Engine-based 3D endless runner game using C++ and Blueprints. The game features Kratos chasing Hades, with unique axes and power-ups enhancing gameplay. Designed immersive environments and dynamic mechanics inspired by the God of War series.
A Unity-based Flappy Bird game where players navigate a bird through obstacles, featuring smooth controls and engaging gameplay. This project showcases basic game development skills and Unity's 2D capabilities.
Blueprint Scripting, C++, Cinematics, UI, AI, Multiplayer, Optimization, Level Designing, Mechanics, Logic Building
HTML, CSS, C, C++, C#, Python, JS, PHP, Java, Node, React, Anguler, JQuery, AJAX, SQL, NO-SQL, ASP.NET
MySQL, MongoDB, PhpMyAdmin, SQLServerManager, Fire-Base, SQL-Lite.
Android Studio, Java, React Nativep
Windows, Ubuntu, Kali
Figma, Canva, Lightroom, Picsart, MS Office, Photoshop, Vn.
Teamwork, Communication Skills, Management Skills, Problem-Solving Skills, Leadership Skills, etc.
Cloud Computing, Virtualization, Cyber Security, IOT, Ethical Hacking , Computer Hardware.
Developed a multiplayer game set in Mumbai, handling level design, gameplay logic, and LAN multiplayer with session management and replication. Coded a fully functional character with complete animations. Integrated Unreal Engine with a database for login and data handling, and implemented car mechanics, shooting systems, and inventory item pickups. This helped strengthen my skills in multiplayer systems, animation integration, and gameplay development
During this internship, I collaborated with experienced developers on both internal and client projects, contributing to gameplay systems, bug fixes, and documentation. I learned how to work effectively in a team, coordinate with designers and 3D artists, and manage tasks using GitHub. This experience gave me valuable insights into professional workflows, team dynamics, and real-world development practices.
As an intern, I developed a VR shooter prototype in Unreal Engine, implementing core gunplay mechanics like firing, reloading, and hand-based magazine interactions. This prototype was successful and advanced into full development. Currently, I am building a PC atmospheric game (inspired by Iron Lung) focused on ship control and task systems, which is designed for future VR conversion. Throughout these projects, I have consistently improved my coding practices, focusing on writing clean, optimized, and maintainable code.
Projects completed: 4
Game Institute, Ghatkopar, Mumbai
CGPA: 8.91
Ruia College, Matunga, Mumbai
Bhavans College, Andheri, Mumbai
Focused on Mathematics, Physics, Chemistry and Electronics
Contributing to game mechanics and systems at a Asqure. Focused on multiplayer, animation, Level Designing, and optimization like tasks using Unreal Engine 5. Developed a multiplayer game set in Mumbai, handling level design, gameplay logic, and LAN multiplayer with session management and replication. Coded a fully functional character with complete animations.
View CertificateI was the head of the team that organized a virtual treasure hunt event in college, where I managed a team of 5 members, coordinated with participants, and ensured smooth execution of the event. This experience helped me develop my leadership, communication, and organizational skills, as well as my ability to work under pressure and meet deadlines.
View CertificateI served as a team leader and volunteer in the Crisis Management team in college, where I coordinated with my team to ensure the safety and well-being of students during events. This role enhanced my crisis management, teamwork, and problem-solving skills, critical thinking, and decision-making abilities, as I had to quickly assess situations, communicate effectively, and preparing me to handle challenging situations effectively.
View CertificateI received the "Best in Academics" certificate in school for my outstanding academic performance and dedication to learning. This recognition reflects my commitment to excellence and my ability to consistently achieve high grades across various subjects, showcasing my strong work ethic and passion for knowledge.
View CertificateI attended a Cyber Red Team Boot Camp focused on Ethical Hacking, where I gained hands-on experience in penetration testing, vulnerability assessment, and security analysis. This intensive training enhanced my understanding of cybersecurity principles and equipped me with practical skills to identify and mitigate security threats effectively.
View CertificateI have led numerous group projects in college, where I took on the role of team leader, managing project timelines, delegating tasks, and ensuring effective communication among team members. My leadership skills were instrumental in successfully completing these projects, fostering a collaborative environment, and achieving our academic goals.